![]() Thanks, I hate it!īallistics are also a major step back in Cold War. Across four different matches, I’ve shot down choppers just to watch another fly into the airspace ten seconds later, and another after that. If that sounds like a recipe for more chaos than ever, you’d be correct. Going on a streak will help earn them faster, but the new system allows even a simpleton like me to carpet bomb the map with napalm at least once per match. Except now, progress toward streaks isn’t reset upon death (making “streak” a total misnomer). Cold War switches back to the Treyarch-style of scorestreaks that account for all points earned, not just kills. This is a roundabout way of saying that killstreaks are still around and still unfortunately prominent. The need for Ghost or Cold Blooded wastes a slot I’d rather use on a fun perk that lets me shoot while sprinting. All of the stealth-based perks like Ghost that I usually use to avoid UAVs are relegated to the third slot. Perks in the first two slots are minor bonuses to grenade resistances and cooldowns. I think this is partly why perks are less impactful this time around. I enjoy the absurdity of Gunfighter, which lets you stick eight attachments to a gun instead of the usual five, though I suspect most players will stick to the Perk Greed wildcard to score an extra three perks for free. Wildcards, class modifiers seen in past Black Ops games, let you bend the rules in some fun ways. 0.Treyarch’s latest take on Create-a-Class does come with a few improvements. #11 got benchmark programm data, about to get FAL images +0s. #9 Created sortOrder for cached benchmark data +0s. ![]() #8 Loaded cached benchmark data tx_nbc2_gpugame_cache_values +0s. #7 found 7020 cached benchmark values +0.03s. #5 Cache table found with all needed fields in it! +0s. #4 Cache table for values found, checking fields. #2 cached gamecheck data found for bench uid 770 +0s. Move your cursor over the value to see individual results. ![]() The value in the fields displays the average frame rate of all values in the database. Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene. Uncertain – This graphics card experienced unexpected performance issues during testing for this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected. May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.įluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps ![]() May Stutter – This graphics card has not been explicitly tested on this game. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps Stutters – This game is very likely to stutter and have poor frame rates. n123 Number of benchmarks for this median value / * Approximate position ![]()
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